![]() The "View" tab shows you where the material folder is. If you found the model, but the materials are not where you expected them, open the model with Crowbar. Texturtes are: "materials/models/props_urban/big_wheel001.vmt +. Model is: "models/props_urban/big_wheel001.mdl" The materials are usually in the same folder, but within the materials folder. In case you still cannot find the model that way, you can just decompile the map and go to where the model is located, double click on the entity and check what name it has. In the filter field enter some words that might be in your modelname. Make a new empty map, then open Tools - Model browser If the name search in GCFScape doesn't help, you can use Hammer map editor's (Part of SDK/Authoring Tools) model browser to search for the model instead. ![]() If you did find the textures, skip this step entirely. If you could not find the material in GCFScape, you might try this step here.
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